Sunday 10 May 2015

Maya Tutorials L & R 2: Mental Ray Lighting Techniques

Part 1: Samples and Quality Control


Part 2: Final Gather 01
Part 2: Final Gather 02



Part 4: Physical Sun & Sky Original

Part 4: Physical Sun & Sky 02
Part 4: Physical Sun & Sky 01



Part 5: Portal Lights

Part 6: MIA Material X


Part 7: HDR Dome

Part 8: Displacement Maps - Original
Part 8: Displacement Maps - Normal
Part 8: Displacement Maps - Vector


Part 8: Displacement Maps - Vector

Part 9 - Ambient Occlusion

Part 9 - Ambient Occlusion

Part 9 - Ambient Occlusion



Part 11: Motion Blur - None

Part 11: Motion Blur - Normal

Part 11: Motion Blur - Extreme

Part 11: Motion Blur - None

Part 11: Motion Blur - Maya Software

Part 11: Motion Blur - Maya Software

Part 11: Motion Blur - Maya Software


Part 12: Mental Ray Proxies

Part 12: Mental Ray Proxies

Part 12: Mental Ray Proxies

Part 12: Mental Ray Proxies


                               

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